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New! Play Games and Compete with others in the Arcade! |
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#16 |
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PAR and GBA CB Hacker
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post the par code,im too lazy to hack it myself,and ill try to make a GG code of it.
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#17 |
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Registered User
Join Date: May 2004
Posts: 44
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Since I like this game very much and it's a fun game to hack at, I tried to achieve to create a GG code to enable the Mana Magic, though I have been unsuccessful so far.
Tried to see if there was a place where the Dryad's spells are modified, without any result. Seems it's a bit more difficult than that. Phoenix, when exactly would you like the Mana Magic to be enabled? Only when the characters actually *get* Dryad? Or before? If so, when and how would you expect it to work?
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#18 |
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Registered User
Join Date: May 2004
Posts: 44
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Oh hey. Sorry to bring up an old topic. I recently hacked this game a little more and found a few new interesting codes. :) Hope you'll like them! It was pretty fun for me to find them.
Code:
6D0B-840D Monsters always leave a treasure chest 0D79-80D4 Rabite only always leave a treasure chest 6D3D-5F3D + Get a trap from most treasure chests DD34-5D1D 6F79-80A4 Get Sword Orbs from Rabite chests, if allowed [1] 6D79-80A4 Get Gloves Orbs from Rabite chests, if allowed [1] 6479-80A4 Get Axe Orbs from Rabite chests, if allowed [1] 6779-80A4 Get Spear Orbs from Rabite chests, if allowed [1] 6079-80A4 Get Whip Orbs from Rabite chests, if allowed [1] 6979-80A4 Get Bow Orbs from Rabite chests, if allowed [1] 6179-80A4 Get Bommerang Orbs from Rabite chests, if allowed [1] 6579-80A4 Get Javelin Orbs from Rabite chests, if allowed [1] 6D38-5F4D Allow weapon Orbs to spawn in chests regardless of the weapon level [1] 8E52-E4A4 Keep forging weapons when an initial Orb is obtained [2] DD58-ED64 A weapon may be forged anytime, until level 9 [2] [3] 5B01-EDAD The higher level the weapon is, the faster it levels up C99A-7FAD Always miss attacks 6D91-EFAD Always do a critical hit (double damage) EE09-77AD Deal up to 65511 damage (not correctly displayed above 999) DD01-7FDD Always deal and receive 999 damage 9DFD-7007 Rabite have 80 HP DA7B-57DD Allow up to 12 characters when naming a character (max) 1D7C-7DD4 Disable random number generation [4] [1] A weapon Orb will spawn in a chest if the current game progress allows it to do so. Otherwise, it is replaced by a Candy. Use the code 6D38-5F4D to allow weapon Orbs to be spawned anytime [2] The Mana Sword may be obtained easily with one of these codes. [3] A weapon appears greyed out when Watts is met, but it can be forged anyway. [4] Monsters always do the same move, always get treasure chests, always deal the same damage, never do a critical hit, treasure chests will always give the same item (monster specific), etc. There might be codes already on gscentral similar to mine, but I found them pretty much too restricted. Most interesting was to find the routines responsible for treasure chest creation and determining the treasure content, including weapon Orbs. :)
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~ ~ :wq! Last edited by quad : Yesterday at 08:40 PM. |
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#19 |
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PAR and GBA CB Hacker
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i tryed to make a GG version of the Enable magic codes i made for PAR but i can get the elemental spirits list to show but the spells inside really arent spells,they may look like it and at times look like a helmet or other things,soi doubt it can be done but some1 else might be able to do it.
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#20 |
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Registered User
Join Date: May 2004
Posts: 44
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First, I'd just like to submit my above codes to gscentral. I'd need someone to test them before though. :\ Does anyone have enough free time to do this please? ;P Thanks!
On a side note, Rune, is it possible to remove the codes 27, 28 and 29 on gscentral for this game? They were PAR codes and I inappropriately converted them to false GG codes at the time (though my post was updated on this thread). Thank you!
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